Wednesday, March 25, 2009

Locative Narrative and the Landscape

I found this article to be interesting although, like most of the other articles, still beyond my vocabulary. I liked Jeremy Hight's ideas, especially the idea of creating something that will never be finished, and how through a local narrative he was able to create a kind of scattered or non-linear narrative.

-max hull

8 comments:

  1. My first reaction to the project was to be against it and that is because it seemed like another instance where an experience is simply being digitized. Also, I think GPS is weird and that it is probably a government conspiracy to keep track of people even more.

    Also the author/artist put a lot of emphasis on how it is the person walking through the project who controls it but I think that the control begins with the artists and what stories they choose to include.

    Personal narratives are really interesting to me though and it seems like a more interesting way to learn history, rather than a lecture. The project makes information more accessible and comprehensible. It still seems weird though because it turns the world in to a museum exhibit.

    The Carizzo diaries project was a little difficult for me to understand. I really like the idea of linking the earth's experience to human experience.

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  2. I like the idea of bringing the art out of the gallery and into the world. I feel that this gives the piece of work a bigger accessibility to anyone who wants to see it. Pieces like Mount Rushmore are a great example of these types of art works. I am a bit skeptical how this will all work though. The idea of GPS and augmented reality makes it feel a bit to technologically advanced, escaping the idea of applying these works to nature, something technology isn't associated with.

    -Greg Fernandez

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  3. The locative narrative was what I had been trying to develop. I had been searching for ways to incorporate forms so experimental as to be never “finished” with an open architecture, connection to flux and uncertainty and yet a cohesiveness and tight sense of subtext found more in traditional narrative forms.
    I think "open architecture" is the main idea in the last couple of articles that we read. Each one more interesting then the next. It is interesting that someone would go through so much to get history and old stories and stuff to fill in for a physical walk through story. They basically are bringing the museums outside and expanding them to the infinity of the whole us territory since there's story and history all across the US. I personally don't like museums and a more creative story would fit well into this category of GPS told stories. A lot of people would get excercise from this - probably better then the Wii!

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  4. I like the idea of the GPS being a government conspiracy to track everyone, that could be a nice concept for a movie, but I find this entire idea a little far fetched, for a place like the United States anyway. Places that I visited like Rome and Florence are covered with architecture developed simple for the sake of art. In the United States cities are designed for convenience, an antique building will go down in an instant to make way for a major highway. With the exception of monuments like Mount Rushmore, or natural landscapes like the Grand Canyon, the United States would not be a great example of an open narrative.

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  5. I like the fact that the art in this idea is being integrated with the real world, and not restricted to a museum. I don't like the fabriccated parts of the project though, such as the voice actors making narratives, and the narratives themselves. I think the purpose of an interactive real world art experience such as this is to keep everything as real as possible. The GPS should be incorperated with some kind of real socialization, more like social networking, and less like a scripted play.

    -Pat White

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  6. The topics discussed in Jeremy Hight's article "Views From Above" were interesting and worth while for persuit. While the concept of locative media still eludes me to some degree, I do like the idea of more and different types of artforms. I also liked the opening of the article relating how years ago where a mall now stands, it was once great in its time and that before that something else stood there. That concept I do find particularly interesting, but as to his other idea, I do like stories and such, to have an end. As unappreciated as the end to something might be, while it is in exsistance the knowledge of an end makes the exsistance more worthwhile.

    Also, I love museums, I think that even if art were to become predominant elsewhere, the museums should remain for they are not just displays for art, they are concentrations of art, easily enjoyed and comparable to one another. I do feel though that there is a signifigant amount of artwork on the "streets", for artwork can range from a building's design, to clothing designs in a store window, to musical and all other types of street performers. Not to mention, although the art factor is debatable, all of the graffiti as well as painted murals. I feel that art is already a predominate part of our lives and our culture, I just think the thing is that some people just struggle to see it.

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  7. Well, what is named this “Narrative Archaeology?" A kind of virtual digging of course. The Author speaks of views from above aiding his artistic endeavors in his article on locative Narrative, using GPS of course. And as Kerry points out, museums can be fun to visit. This idea of taking the museum out of the museum and incorporating it into the actual locations to in a way give the locations a text based history is an excellent idea. The project allows anyone with a GPS enabled device to tap into a wealth of historical knowledge. Folks who participate likely are surprised by the thoroughness of the change apparent in what they see compared to what is written. Time can silence these voices and ideas in history unless individuals like Jeremy Hight continue to develop and pursue the idea of preserving history. There is potential for this concept to be developed into a live action GPS based role play game. Or any other of a number of location / story based narrative forms. History is just one application. A worthwhile one. J Philips had an interesting take on the whole thing. It would be interesting if such a project could be used as a cover for a government conspiracy. But considering the type of text based program oriented interfacing with the GPS, I consider this particular project to be an unlikely candidate. As for "land scape art" I am beyond words. I could see "land scape poem, or land scape based narrative. But I still don't like the idea of finding something everyone else already has access to, and that act alone makes it art. Maybe the art is in the poetic treatment of narrative, but I'm fairly weary of the concept.

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  8. By Sal

    The article almost reminded me of some scenes from some sci fi movies dealing with echos of the past or time travel. I do find the idea of the locative narrative very interesting.
    The idea of using the latest technologies to remember the past and history is very ironic.

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